12/11/2022 0 Comments Minion masters decks 2v2 2021![]() If and when the Market Deck runs out of cards, shuffle all Market cards from the Sacrifice Pile into the Market deck. The players who were previously seated on the left and right of the defeated player are now “nearby.” If all players are defeated, the Master wins. Regardless of whether that player was the active player, move all minions and hazards from the defeated player’s area to the next player area. Then, empty the Master’s combat pool and prepare its minions in that area. For example, “discard a card” does nothing, but “each player discards a card” still affects the remaining players. The Master abilities and flipped cards do not affect the defeated player, but affect other players as normal. If that player was the active player, finish resolving any Master abilities and flipped cards, then end the turn. Defeated PlayersĪ player is defeated if their hero’s health is reduced to 0. These updates apply to the Ruin of Thandar Rulebook and future adventures in the Ruin of Thandar campaign. ![]() Unless a card tells you otherwise, you may only perform actions such as acquiring cards and activating abilities during your Main Phase while nothing else is happening. Can I acquire cards, activate abilities, or otherwise act while something else is happening? In the Ruin of Thandar Campaign, you can’t choose to give to your enemies. You can’t choose to attack yourself, your champions, your friends, or their champions. Draw a card.” If there are no minions in other areas, you can still sacrifice Headshot to draw a card. For example, the Ranger’s Headshot reads “Stun target minion that isn’t in your area. If an effect says to target something but there is nothing to target, ignore that part of the effect. For example, if an ability says “Stun the highest champion among all players”, a prepared 3-defense guard would not protect a 4-defense non-guard champion from the effect. In these cases, guards do not protect against the abilities. Some abilities affect champions without “targeting” them. Prepared Guards protect players from attacks (which are made using combat) and their non-guard champions from attacks and targeting. The non-guard defense symbol is used for simplicity, but it refers to both guard ( ) and non-guard champions. Some effects refer to the Defense symbol, for example, “Stun the highest champion among all players”. For example, “Stun all champions with in their text box” would stun a champion with “ : ”. When an effect refers to a generic symbol on another card, it also refers to all variations of that symbol. ![]() Expending CardsĮxpend abilities ( ) don’t trigger from effects that say “expend” a card, a card “enters play expended”, or a card “becomes expended”. ![]() If champions were prepared at the start of the turn, they would be able to use their expend abilities as normal (rendering expend effects useless vs non-guard champions). You might do this for a couple of reasons: 1) to prevent a guard from protecting an opponent and/or their non-guard champions or 2) to prevent the champion from using its expend abilities on that opponent’s next turn. ![]() During your turn, you may use effects to expend your opponent’s champions. ![]()
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